Touhou LoveLine
A downloadable gayme for Windows, macOS, and Linux
Love was stolen all over gensokyo and now it's up to brave little fairy and you to restore the peace! Follow fairy along, pressing buttons in rhythm to help familiar characters to follow their destiny and find their date!
Featuring:
- 5 unlockable characters
- 7 unlockable songs
- Customizable audio and video delay for comfortable play
Full controls (controls teached in game, but there are alternative buttons usually not mentioned):
- Menu navigation and face buttons: arrow keys. WASD, numpad 8426
- Accept: Enter, Z
- Return: Esc, X
- Fullscreen: Alt + Enter
- Reset save: Hold R while game is launching
Credits:
- EasternMouse: Programming, UI, Charting
- Iced_Lemon: Character art
- CYCzen: Background art
- Muzilana: Main menu music
- lapspider45: Sound effects
Used song credits can be viewed in game respectivelly, all contributors gave agreement to use their songs.
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Authors | EasternMouse, CYCzen, Muzilana, Iced_Lemon |
Genre | Rhythm |
Made with | Godot, Krita |
Tags | 2D, Cute, Singleplayer, Touhou |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any), Playstation controller |
Download
Development log
- v13 - Fixed skipping the tutorialJul 25, 2022
- v12 - Song restart and quitJul 17, 2022
- v11 - New arrows!Jul 12, 2022
- v10 - Story added!Jul 11, 2022
- Important fixes to high score errors and fairy now has wingsJul 10, 2022
- Better hold notes?Jul 08, 2022
- v6 - Easier judgement and small changesJul 06, 2022
Comments
Log in with itch.io to leave a comment.
I am a big fan of Groove Coaster so this game is an easy fit. The songs are actually pretty numerous for a jam game and diverse too. It even seemed like there was even more music available on the menu. The charts matched the songs well, and being able to set my own calibration made it line up nicely. The overall presentation is great, and I like how the fairy character is the icon on the track.
However, I am going to join the chorus of people saying the notes cluster too much. It can be near impossible to see what is coming next, especially for a rapid series of inputs in the same direction as travel. And distinguishing between a short hold and a triple tap is difficult. The option to speed up the track would help a lot in pulling those clusters apart.
Very well done! The game feels quite polished actually, and the beats overall feel pretty solid, I think maybe the calibration or my own attempts to calibrate were a bit off, since I felt like I needed to hit the beat quite early to hit things, but overall, I think that is a minor issue since it's fine I think once I adjusted to the offset!
Well done!
really impressed by how good the game run although the charting was a little weird but overall really good